Insights & Connections
Vocabulary
Resources
Main activity
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It is a dark and stormy night. A Tyrannosaurus rex wildly rips through an electrified fence,then roars. The dinosaurs in the megahit movie Jurassic ParkJurassic Park made history as the most realistic-looking movie stars ever created on a computer. Dozens of animators,artists, software programmers, and technicians collaborated on the project.
They developed a galloping herd of ostrich-like
To bring the Tyrannosaurus to life on a computer screen, animators first built a 3-D
wire frame skeleton on their
computers, based on photographs of dinosaur bones. But how did a T-rex run and how fast could it go? To find out, the moviemakers consulted
paleontologists and
examined fossilized footprints and other dinosaur remains. They also observed wild animals, studying how giraffes eat and how elephants shift their
weight as they walk.
The animation team practiced pantomime so they could understand how to create more
compelling performances from their dinosaur stars. To help, technicians invented the
Dinosaur Input Device, a T-rex puppet connected to a computer. Stop-motion
animators--experts in animal movement--manipulated the robotic T-rex puppet with their
skilled hands. Every time they moved it, the image on the computer screen moved too.
When they opened the puppet's mouth to roar, the T-rex on the screen mirrored the
movement, and the computer recorded it.
The animators used a special scanner made
by Cyberware to capture the surface dimensions for the computer-generated dinosaurs. The scanner moved a laser beam around a sculpture model of the T-rex, capturing its form as a 3-D computer model.
One of the most difficult jobs was adding the skin. Computers are good at making shiny,
smooth surfaces. But real animals are covered in varied wrinkles with shadows. The
animators spent weeks determining how the skin of the T-rex should look as it
moved.
Two years of painstaking work resulted in a total of six minutes of computer-generated
dinosaur footage in the final film. The crew made great strides, improving computer
animation technology and technique. Before long, expect to see computer-generated human
actors appearing at a theater near you. Now, that's really frightening!
CGI computer-generated images
claymation stop-animation in which
the characters are formed out of clay digitizer machine that "captures" real-world information and converts it into
computer form
FX movie lingo for "special effects"
go motion an animation technique
designed by Industrial Light and Magic that allows stop-motion animators to record the way they move puppet models with their
hands onto a computer
paleontologist:paleontologist scientist
who studies past animal life-forms
scanner a machine that captures an image from the real world and turns it into
digital form on a computer
stop motion:stop-motion an animation
technique that involves filming an object one frame at a time, moving it a
short distance between each frame
wire frame: the basic line drawing
of the shape of an object drawn in three-dimensions
Computer animation programs such as Animation studio, Animation works, Hanna-Barbera,
Lifeforms, Macromind director, and Microworlds.
SIGGRAPH (Special Interest Group on Graphics)
Association of Computing Machinery (ACM)
(312) 321-6830
(Ask for SIGKIDS information. For those with Internet access, log on to the ACM
Gopher server at: siggraph.org)
Computer animator
Art school
Select one person to be the referee and give the referee the cards. Divide the
remaining players into two teams, with two to ten players on each team. Each team
should have the same number of players. Number the players on each team, from one on
up.
VOCABULARY
armature mechanical model of a movie
character that is controlled by computer
RESOURCES
Computer Resources
Additional sources of information
Community Resources
MAIN ACTIVITY
To develop an understanding of how its dinosaurs could give expressive performances,
the Jurassic Park computer animation team took lessons in pantomime. They hid their
faces behind Balinese masks and tried to express a variety of emotions, using only
their bodies. Try this technique in the following variation on the game
charades.Materials
aggressive
playful
bewildered
depressed
annoyed
excited
peaceful
nervous
Questions
There are 24 frames in each second of a motion picture film. Find the length
in hours and minutes of your favorite movie. Estimate how many frames this movie
contains. Compare your method of solution with that of other people in your group.
Use a calculator to find the actual number of frames. How close was your estimate?
TRY THIS!
Compare an artificial flower to a real one of the same variety, if possible.
In what ways does the artificial flower look different from the real one? Why
do you think it is difficult to make something artificial look real?
TRY THIS!
The animators for Jurassic Park used both 2-D (flatbed) and 3-D scanners to capture
images for the computer. Use a photocopier to scan your hand. What details of the
hand does it capture? What does it miss? Do you recognize your own hand as
distinguished from someone else's hand? If possible, compare the image of your
hand to one captured using a computer flatbed scanner or a video camera attached
to a computer. How might a 3-D scanner differ from these 2-D input devices?
TRY THIS!
The movie Godzilla was one of Steven Speilberg's inspirations for Jurassic Park.
Rent a Godzilla video to watch. Do the monsters look convincing to you? Some
people think that Jurassic Park will look like this to young people 20 years from
now.
TRY THIS!
Newton's Apple is a production of KTCA Twin Cities Public Television. Made possible by
a grant from 3M. Educational materials developed with the National Science Teachers
Association.